1. Dragon of Legends
  2. Making DoL

Recent Articles

Cartography Corner: 2D RPG Level Design Part 1

Hey there, my name is Desmond and I’m a level designer here at Thrive Games. I have been working with Thrive on their main project, a 2D online action RPG, since January 2017. While the website has only had one blog post so far, we’re going to keep adding more content like this, so let’s […]

New Website Launched!

Here at Thrive Games, we have been monumentally busy working on the multiplayer build of Dragon of Legends, making further changes to the way combat works to ensure our game is the best it can be before we proceed any further. While we recently experienced a lull in activity over the summer months, I decided […]

Progress Wrap Up: May 2015

Greeting and Salutations! We had some success and a few articles were written about Dragon of Legends, but the biggest accomplishment we had this past month was getting in contact with the organizers of the Square Enix Indie Collective and getting our pitch showcased on their platform. The Square Enix Indie Collective is a platform […]

Progress Wrap Up: April 2015

Greetings and Salutations! As many of you already know, Dragon of Legends is our dream project, and development has been steadily moving forward. We spent this past month implementing day / night cycles, trap and puzzle mechanics, and we are finalizing the last few details on the upgraded weather system. They say a picture speaks […]

Progress Wrap Up: March 2015

It is amazing to see so many of you excited to enter the lands of Manheimr! Your support means the world to us! In the coming weeks we will be releasing a short gameplay demo to share how our game engine is coming along – complete with game environments, monsters, combat, and more! We know […]