About Us

We're a group of talented, like-minded individuals who wish to re-capture that sense of wonder and excitement first experienced by gamers as young children during the 1980s and 1990s. Our passion is to revive the magic and complexity that was found in the timeless classics — while infusing them with modern technologies and innovative gameplay mechanics.


Pawel Konobitsov, Software Engineer

Pawel Konobitsov

Software Engineer

Pawel Konobitsov is originally from Kyrgyzstan. He studied Mathematics and Computer Science at University of Waterloo. His favourite games are Chrono Trigger and Arcanum of Steamworks and Magick Obscura.

Parker Martin, Creative Director

Parker Martin

Creative Director

Parker has worked as a professional graphic designer for ad agencies and the telecommunications industry. He has worked on UI and UX design for a number of different mobile applications for both iOS and android marketplaces. He completed his B.A. at McMaster University for Theatre & Film and Multimedia.

Nathan Dworzak, Lead Designer

Nathan Dworzak

Lead Designer

As a child growing up in the 90s, Nathan experienced the golden age of gaming first hand. Video games were always a big deal, but so was performing and composing music. Nathan began playing the piano at the young age of four, and pursued his musical education to the university level.

Michael Huynh, Lead Developer

Michael Huynh

Lead Developer

Michael has worked as a Video Game Programmer for 4 years. In the past he has programmed and designed course manuals for various Tower Defence games for the Android marketplace. He is knowledgeable in the languages of Unity, Visual Basic, C#, C++ and Java.

Matthew Paine, Software Engineer

Matthew Paine

Software Engineer

Matthew is from St. Catharines, Ontario – he graduated from McMaster University’s Software Engineering degree program, with a specialization in Game Design, along with Game and Interactive Media Design.

Desmond Thackeray, Level Designer

Desmond Thackeray

Level Designer

Desmond went to school for game design at triOS college where he then went to work at multiple studios as a level designer. Level design has always been his passion. Meticulously picking apart his favourite video games over the years, he strives to deliver excellence on the same level as those games.

Andy Huynh, Programmer

Andy Huynh

Programmer

Michael has worked as a Video Game Programmer for 4 years. In the past he has programmed and designed course manuals for various Tower Defence games for the Android marketplace. He is knowledgeable in the languages of Unity, Visual Basic, C#, C++ and Java.

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